Good morning,
I would like to understand why some pixels get after the Radiance to Reflectance processor have an NaN value.
Do you have an explanation for that ?
Is it do to some pixels which are not correctly extracted during the processing ?
I guess that these issues are due to some atmospheric corrections which are cannot be computed (==> NaN).
Thanks.
Older post : (it’s a difficult issue to resolve alone wink: )