I have been trying to segment (generic region merging) a texture image from Sentinel-1. It took quite a while (between 1 and 2 h), however, when it finished the result was empty (just an array of zeroes). It might be a problem related to writing raster files after a large memory consumption? I had a similar problem with terrain flattening
I was wondering if there is any way around this? Has anybody else suffered similar issues?