I am trying to create stack of S1, S2, NDVI and GLCM textures to do random forest classification.
I have 16 x 4 = 64 images (16 for S1, 16 for S2, 16 for NDVI, 16 for GLCM)
and
6 bands for each S1 image x 16 images = 96 bands
12 bands for each S2 image x 16 images = 192 bands
1 band for each NDVI image x 16 images = 16 bands
20 bands for each GLCM image x 16 images = 320 bands
Doing it in the file system causes errors because the full (old) names are still stored in the metadata of the *.dim file. The only option is to export every band again under a new name.
But I don’t quite understand why you change the names of the input products because this doesn’t effect the naming of the bands in the later stack at all.