Poor v8.0 Performance

A solution to the v8 performance issue in this case is to implement TileCache between Terrain-Flattening and Terrain-Correction as in the graph below. Thank you @marpet. TileCache users note.


With TileCache, v8 runs in ~1/2 the time, with ~1/2 the CPU and memory resources as v7. This is a huge improvement of v8 over v7.
Use of -Dsnap.gpf.disableTileCache=true as noted in the TileCache document used 20% more CPU and the same memory as without. So disabling the global cache did not increase memory usage as noted in the TileCache document. Running the graph:

v7.0.2     ~8 min,  130 min CPU
v8.0.5     98 min,  930 min CPU  wo/TileCache
v8.0.5      5 min,   50 min CPU  w/TileCache
v8.0.5      5 min,   62 min CPU  w/TileCache, -Dsnap.gpf.disableTileCache=true
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