Hi everyone,
to find my corner reflectors by S1 SLC, I have tried to do this workflow:
TOPSAR-Split (VV polarisation)
Apply-Orbit-File
Calibration (output beta0 band)
TOPSAR-Deburst
Terrain-Flattening (default parameters)
Speckle-Filter (default parameters)
Terrain Correction (default parameters)
Then I covert the gamma0 linear to dB.
But I have some questions about this workflow.
I see some papers that use sigma0 band instead gamma0 band to find the corner reflectors, so to do this I need to select as output the sigma0 band in the step 3 and to delete the step 5 (because it converts sigma0 band to dummy); first quesiton: which is the difference between gamma0 and sigma0 and which is better for my goal?
Second question: @ABraun I’ve tried to use SAR simulation terrain correction instead terrain correction, but the graph builder show the following error message: “Source product should include a simulated intensity band.”. Do you know why?
I tired doing the SLC steps for generating gamma0 bands for VV and VH. However, the resulting bands are empty. Do you know any further step I need to do for this?
that is how it was solved until SNAP 7, you get an error message that Beta0 is required as an input. The idea for improvement is to check if the data is uncalibrated and include Beta0 computation within the Terrain Flattening step.
I applied terrain flattening to the raw asset using the following pipeline xml(1) and then added the processed asset in google earth engine. However I can see the processed asset being shifted a little (2)(as shown below in earth engine code editor output screenshot). I have also attached the xml(3) without terrain flattening which works fine.